实时渲染引擎架构

发布时间:2013-05-16 作者:张忆楠, 严正, 姚莉 阅读量:

[摘要] 文章主要分析了实时渲染引擎所要解决的几个关键问题——图形API、特效管理、空间分割、场景图结构以及粒子系统等,并根据需求给出了实时渲染引擎的一个参考模型。该参考模型可实现跨平台的图形渲染、其特效框架可编写和重用图形特效,并且架构中的每个模块都易于定制和扩展。

[关键词] 实时;渲染引擎;架构

[Abstract] This paper describes some key problems in real-time rendering engines. These problems are related to graphics application programming interface (API), handling effects, spatial partitioning, scene graph, and particle system. Taking into account these requirements and the designs of some mainstream rendering engines, we provide a reference model for a real-time rendering engine. The model guarantees cross-platform rendering and provides and easily customizable and extendable framework that can help write and reuse visual effects.

[Keywords] real-time; rendering engine; architecture